the wallhack, which allows a player to see through solid or opaque objects or manipulate or remove textures, and ESP, with which the information of other players is displayed.
In role-playing games, twinking, the practice of passing on valuable items not normally available at player's character's level, may be considered cheating.
In online multiplayer games, players may use macro scripts, which automate player actions, to automatically find items or defeat enemies for the player's advantage. The prevalence of massively multiplayer online games (MMORPGs) such as World of Warcraft, Anarchy Online, EverQuest, Guild Wars, and RuneScape has resulted in the trading of in-game currency for real world currency.[18] This can lead to virtual economies. The rise of virtual economies has led to cheating where a gamer uses macros to gain large amounts of ingame money which the player will then trade for real cash.[19] The Terms of Service of most modern online games now specifically prohibit the transfer of accounts or sale of in-game items for 'real-world' money.
Whilst games cannot prevent cheating in single-player modes, cheating in online games is common on public game servers. Some online games, such as Battlefield 1942, include specific features to counter cheating exploits, by incorporating tools such as PunkBuster, nProtect GameGuard, or VAC (Valve Anti-Cheat). However, much like anti-virus companies; anti-cheat tools are constantly and consistently bypassed until further updates force cheat creators to find new methods to bypass the protection.
0 Response to "Cheating in online games"
Posting Komentar